coversvasup.blogg.se

Cemu 1.7.3 changes
Cemu 1.7.3 changes











Added an option to disable the end of RZX playback dialog.Fixed a bug relating to contention when entering/leaving +2A/+3 64K RAM mode (thanks to Guesser).Fixed a bug affecting the index mark bit in Status register reads for Type 1 FD-179x controller commands.Fixed a bug corrupting the alternate AF register pair when reading.

cemu 1.7.3 changes

  • Thanks to Simon Owen for permission to use his +3 Pac-Man emulator! ().
  • Added PAC-MAN (+3) mode to the Tools menu (requires pacman.6e pacman.6f pacman.6h pacman.6j from the Midway ROM set in the pacmanroms folder).
  • z80 snaps under certain circumstances (thanks, Arjun Nair)
  • Fixed a bug using the Options menu which could change the emulated machine even when the dialog is cancelled.
  • Changed to what is apparently the authentic TK-90x ROM.
  • cemu 1.7.3 changes

  • Fixed Kempston joystick interface behaviour when no joystick attached.
  • Fixed screen flip timing during 7ffd out (thanks, Arjun Nair).
  • Added support for LDxR / CPxR block instruction interruption.
  • Added workaround for SZX files with an incorrectly set HALT flag state.
  • Added support for INxR / OTxR block instruction interruption (thanks, David Banks, ZJoyKiler, Ped7g, Arjun Nair, evolutional).
  • Fixed a 128K screen timing issue (thanks, azesmbog).
  • Rescue on Faractalus (Activision, Inc., 1986)
  • GX2: Added support for streamout binding the same buffer as input and output.
  • GX2: Fixed sampler min and mag filter value being read from wrong register bits.
  • GX2: Fixed a race condition in which the GPU7 command processor could run ahead of the current write pointer before GX2Init() was called.
  • GX2: Added support for vertex shader gl_PointSize export.
  • #CEMU 1.7.3 CHANGES SOFTWARE#

  • GX2: Fixed software streamout reading format 32_32_32_FLOAT incorrectly.
  • GX2: Added support for vertex format FMT_16_16_16_16, nfa=0, signed=0.
  • GX2: Added support for shader OP3 CNDGT_INT instruction.
  • Up to 40% faster compile time for float-only shaders (measured on NVIDIA)
  • GX2: Improved implementation for GX2CalcTVSize() and GX2CalcDRCSize().
  • Input: Fixed bug that caused non-keyboard buttons to be detected as keyboard input.
  • AX: Fixed internal ADPCM playback offset calculation for addresses above 0x80000000.
  • Addon content (DLC) is automatically loaded from mlc01/usr/title/././aoc/ or mlc01/usr/title/././/
  • AOC: Added proper support for AOC library.
  • New API: ACPCheckApplicationDeviceEmulation()

    cemu 1.7.3 changes

    coreinit/FS: Cemu will load patched game files automatically from mlc01/usr/title/././.coreinit/FS: Added internal support for priority-based path overloading.coreinit/FS: FSOpenFile() is no longer blocking CPU execution.coreinit: Added API LCDisableDMA(), LCGetAllocatableSize(), MPResetTaskQ(), OSPeekMessage(), OSEnableHomeButtonMenu().general: Screensaver/Standby should no longer come up while a game is playing in Cemu.JIT: LWARX instruction now consumes multiple virtual cycles.GX2: Fixed incorrect shader source generated for streamout write exports when the shader is optimized for float-only.JIT: Fixed potential softlock for busy-wait loops which use the LWARX/STWCX instructions.Also made some adjustments to guarantee this doesn't happen again in the future. This hotfix restores backward compatibility. GX2: 1.7.3 accidentally broke compatibility with pre-1.7.3 cached shaders.Cemu changelog for 1.7.3d | Patreon | Public release











    Cemu 1.7.3 changes